Monday, April 24, 2017

3D Class S2 Class 11: Personal Project Part 4

This week I focused on the sword and texturing some of the items in the room. Some things were also implemented in VR and you can now grab things and there is also music that plays! :D

Monday, April 17, 2017

3D Class S2 Class 11: Personal Project Part 3

For this week I focused mostly on working on the floor and modeling a few more pieces.
I populated the library more and made it taller. I also added a god ray in the scene.

Here is a top view of the floor in engine

Here is a lower angle so that you can see how uneven the floor is now compared to how it was before. I also made some nails that were placed in the wood.



A few extra assets that I created not including the web thats just a plane

Monday, April 10, 2017

3D Class S2 Class 11: Personal Project Part 2

This week I focused on working mostly on the Link's Greatsword and Hylian Shield because I want these to be really good pieces for my portfolio. My plan is to hopefully be able to have players pick up the sword and smash pots to collects rupees.


Wireframe

Rendered In Maya

Unreal Engine

Thursday, April 6, 2017

3D Class S2 Class 09 Environment Project

For this final project I’m planning on slightly modifying my a few of my assets to kind of match the legend of Zelda but going for a more realistic style. What I am planning to do is create certain weapons and shields that uses in the game to place on the walls and I certain knick knacks to place around the environment. Im also going to play more with the lighting to make it better to set the mood and for the first floor I still don’t know what to populate that with. The references on here are just for you to see what I am thinking of making and keep it within scope and not kill myself. I wont make them stylized in order to keep my style consistent. 




This is the lighting I am trying to go for in my scene with the afternoon lighting and the colors of the stained glass window colors projecting on the floor.

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Monday, April 3, 2017

3D Class S2 Class 10 Environment Project Part 3

For this final assignment I focused on texturing all of my assets that were UV'd and ready to be pushed into engine, then I decided to create a book with the Hyrule Emblem and decided to use the legend of Zelda as inspiration for my books and pages in the environment. Since I am going to continue this piece for my personal project, then I am going to focus on creating more props that are related to The Legend of Zelda.