Thursday, June 15, 2017

3D Class S3 Week 4 - Personal Project 02

For this second project, I am going to create several props from the Legend of Zelda from the ocarina of time.

Here are the props that I am going to model and then detail them in Zbrush.

So far I have modeled everything except the Eye Switch,

Sunday, June 11, 2017

3D Class S3 Week 4 - Personal Project 01

So after a few weeks of of working on this piece by the unknown artist, I decided to add a few things into the scene to populate a bit more than what the concept had shown. I also decided to change the time of day to make it a bit more interesting and make use of the small grill that is on the rooftop. \

Concept: 


Final Work: 












Tuesday, May 30, 2017

3D Class S3 Week 1 - Personal Project 02

For this week I blocked out the environment piece and decided to texture some of the assets. For this next half of the project I'm going to be taking some of the assets into ZBrush to add some minor detailing and edge wear to them.






Monday, May 22, 2017

3D Class S3 Week 1 - Personal Project 01

For this month we will be spending our time working on a personal project and I decided to do the Water House.

Tuesday, May 2, 2017

3D Class S2 Class 11: Personal Project Part 5

Final shots of my Legend Of Zelda Environment :)

This project was a great learning experience and especially when creating things in VR which gives you a whole different perspective of your environment.




















Monday, April 24, 2017

3D Class S2 Class 11: Personal Project Part 4

This week I focused on the sword and texturing some of the items in the room. Some things were also implemented in VR and you can now grab things and there is also music that plays! :D

Monday, April 17, 2017

3D Class S2 Class 11: Personal Project Part 3

For this week I focused mostly on working on the floor and modeling a few more pieces.
I populated the library more and made it taller. I also added a god ray in the scene.

Here is a top view of the floor in engine

Here is a lower angle so that you can see how uneven the floor is now compared to how it was before. I also made some nails that were placed in the wood.



A few extra assets that I created not including the web thats just a plane