Wednesday, July 12, 2017

Project 3 Proposal

For this last project I wanted to focus on creating an interior of a hotel hallway that is still in use but not well kept, I am hoping I can show that through the use of textures and some sculpting on certain objects to show off some of the damage. So far I have 80% of the environment blocked out and want to have it all down by this weekend so I can start the UV process. 

Sunday, July 9, 2017

3D Class S3 Week 7 - Personal Project 02

So for this Project I wanted to recreate some props from the legend of Zelda and Bring them into my Legend of Zelda Environment. I wasn't able to finish the Bow and Arrow but instead I replaced it with a Deku Stick. Afterwards I intend to finish up the Bow and Arrow to put in my environment. 



Unreal Engine 4













IRay

Boomerang



Lens Of Truth



Deku Stick

Sunday, June 25, 2017

3D Class S3 Week 6 - Personal Project 02

For this week I focused on making 4 high res models and texturing 2 of them. So far what I got done was the chest, the deku stick, the hookshot and the Lens Of Truth. The last shot is the boomerang currently in ZBrush













Thursday, June 15, 2017

3D Class S3 Week 4 - Personal Project 02

For this second project, I am going to create several props from the Legend of Zelda from the ocarina of time.

Here are the props that I am going to model and then detail them in Zbrush.

So far I have modeled everything except the Eye Switch,

Sunday, June 11, 2017

3D Class S3 Week 4 - Personal Project 01

So after a few weeks of of working on this piece by the unknown artist, I decided to add a few things into the scene to populate a bit more than what the concept had shown. I also decided to change the time of day to make it a bit more interesting and make use of the small grill that is on the rooftop. \

Concept: 


Final Work: 












Tuesday, May 30, 2017

3D Class S3 Week 1 - Personal Project 02

For this week I blocked out the environment piece and decided to texture some of the assets. For this next half of the project I'm going to be taking some of the assets into ZBrush to add some minor detailing and edge wear to them.






Monday, May 22, 2017

3D Class S3 Week 1 - Personal Project 01

For this month we will be spending our time working on a personal project and I decided to do the Water House.

Tuesday, May 2, 2017

3D Class S2 Class 11: Personal Project Part 5

Final shots of my Legend Of Zelda Environment :)

This project was a great learning experience and especially when creating things in VR which gives you a whole different perspective of your environment.




















Monday, April 24, 2017

3D Class S2 Class 11: Personal Project Part 4

This week I focused on the sword and texturing some of the items in the room. Some things were also implemented in VR and you can now grab things and there is also music that plays! :D

Monday, April 17, 2017

3D Class S2 Class 11: Personal Project Part 3

For this week I focused mostly on working on the floor and modeling a few more pieces.
I populated the library more and made it taller. I also added a god ray in the scene.

Here is a top view of the floor in engine

Here is a lower angle so that you can see how uneven the floor is now compared to how it was before. I also made some nails that were placed in the wood.



A few extra assets that I created not including the web thats just a plane

Monday, April 10, 2017

3D Class S2 Class 11: Personal Project Part 2

This week I focused on working mostly on the Link's Greatsword and Hylian Shield because I want these to be really good pieces for my portfolio. My plan is to hopefully be able to have players pick up the sword and smash pots to collects rupees.


Wireframe

Rendered In Maya

Unreal Engine

Thursday, April 6, 2017

3D Class S2 Class 09 Environment Project

For this final project I’m planning on slightly modifying my a few of my assets to kind of match the legend of Zelda but going for a more realistic style. What I am planning to do is create certain weapons and shields that uses in the game to place on the walls and I certain knick knacks to place around the environment. Im also going to play more with the lighting to make it better to set the mood and for the first floor I still don’t know what to populate that with. The references on here are just for you to see what I am thinking of making and keep it within scope and not kill myself. I wont make them stylized in order to keep my style consistent. 




This is the lighting I am trying to go for in my scene with the afternoon lighting and the colors of the stained glass window colors projecting on the floor.

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