Monday, November 28, 2016

3D Class Week 14 Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

For this week we had to create an environment which includes 3 rocks and 3 textures.

These are the rocks done in ZBrush

Then I took them into Substance Painter to texture them

These are the rocks in UE4

These are the textures used for the terrain

In UE4 I started sculpting my Terrain 
For the textures we had to setup the nodes 

Here are the final rendered shots in UE4

This is a Sunset Shot that I did for fun

Monday, November 14, 2016

3D Assignment 12: Creating a Medium Complexity Character Part 03

For this assignment we had to take the sculpt from zbrush and retopoligize it in order to take it into substance to bake the textures on it

Starfish rendered in Substance

Spyglass rendered in substance

The starfish and spyglass in UE4

Tuesday, November 8, 2016

Monday, November 7, 2016

3D Assignment 11: Creating a Medium Complexity Character Part 02

This week we took the starfish that we modeled last week and took it into ZBrush to begin detailing it. 

Here I created a brush for the suction cups of the starfish

I added eyes to the starfish in maya and then brought it into ZBrush

Here are some rendered shots of the Starfish in ZBrush

Rendered shots of the SpyGlass in Zbrush

Keyshot render of the starfish with the prop