Monday, November 14, 2016

3D Assignment 12: Creating a Medium Complexity Character Part 03

For this assignment we had to take the sculpt from zbrush and retopoligize it in order to take it into substance to bake the textures on it




Starfish rendered in Substance

Spyglass rendered in substance

The starfish and spyglass in UE4



Tuesday, November 8, 2016

Monday, November 7, 2016

3D Assignment 11: Creating a Medium Complexity Character Part 02

This week we took the starfish that we modeled last week and took it into ZBrush to begin detailing it. 


Here I created a brush for the suction cups of the starfish

I added eyes to the starfish in maya and then brought it into ZBrush

Here are some rendered shots of the Starfish in ZBrush

Rendered shots of the SpyGlass in Zbrush



Keyshot render of the starfish with the prop

Tuesday, October 25, 2016

2D Class Week 09 Shape Language

Rocks

Trees
Windmill (I created the basic shape and Bailey stylized it better)
Group Shot
Hill