The UVs and the Maya high res parts turned out really nice. The blin material on the high res is so metallic looking that it is a little distracting to look at the model at this stage. The shot of the decimation model is missing. The balance between large, med and small details are out of balance right now. there seems to be a lot of very large details and shapes and it is overpower the rest of the work.
The UVs and the Maya high res parts turned out really nice. The blin material on the high res is so metallic looking that it is a little distracting to look at the model at this stage. The shot of the decimation model is missing. The balance between large, med and small details are out of balance right now. there seems to be a lot of very large details and shapes and it is overpower the rest of the work.
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