For this week I added a few more assets like the stones on the windows, the door, chandelier and wall sconces, then I went in and beveled some edges so some of them didn't look so sharp. I added the windows and tried applying the stained glass but wasn't successful with it since it wasn't as transparent as I expected to be.
This week we had to take the our High Res model and retopologize it in Maya then take it to substance to bake the high res onto the low res to begin texturing.